Live Hold' em
Casino Hold’Em rules apply in this live game, the difference being that the video link allows you to play at a real table and not against a program. The rules of the game do not change from the fact that the dealer is a pretty lady, so the best possible 5-card card combination is the goal here as well. After every finished round, the deck of cards is changed to a new, mixed one.
Gameplay
Setting the bet is the first task with the tokens from the bottom of the game. You can choose the size of the Ante and AA by choosing from them. Ante is the initial bet and AA is optional, where we can bet that the first two handed cards and the flop combination will be better than an ace pair. This is optional, but the Ante isn’t.
After the two cards and the flop are allocated so the first three cards on the board, you have to choose between two options: either continue the game against the dealer or fold the card and lose the bet. If you choose to continue (Call) the amount of bet set as ante will be taken off your account. In the end, two more cards will get on the board and the best five card combination wins.
Possible card combinations in descending order of strength
- Royal Flush (Pays 100:1): the strongest card combination with the same colour ten, jack, queen, king and ace.
- Colour line (pays 20: 1): consists of five consecutive, same coloured cards, such as clover 6, clover 7, clover 8, clover9 and clover 10.
- Poker (pays 10: 1): consists of four identical numbers (2-10) or four marked ones (jacks, queens, kings, aces), the last card is being worthless to us. For example: heart king, pikes king, clovers king and tiles king.
- Full (pays 10: 1): consists of three identical numbers (2-10) or three marked cards (jacks, queens, kings, aces), the last two cards the same number or marking. For example: tiles king, clovers king, pikes king and heart king.
- Flush (pays 2:1): consists of five card with same colour. For example: pikes 4, pikes 6, pikes 10, pikes jack and pikes king.
- Line (pays 1:1): five cards that can be set in increasing order. The colour of the cards does not have to match. For example: heart 4, clovers 9, pikes 10, pikes jack and tiles queen.
- Drill (pays 1:1): consists of three identical numbers (2-10) or three marked cards (jacks, queens, kings, aces), the last two cards being worthless to us. For example: tiles 7, clovers 7, pikes 7.
- Two pairs (pays 1: 1): consists of 2 and 2 identical numbers (2-10) or 2 and 2 marked ones (jacks, queens, kings, aces), the last card is being worthless to us. For example: pikes jack, tiles jack, pikes queen, clovers queen.
- One pair (pays 1: 1): consists of 2 identical numbers (2-10) or 2 marked ones (jacks, queens, kings, aces), the last 3 cards are without importance. For example: tiles king and clovers king.